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LARPing for fun and profit
Jul 29th, 2010 by Seth

I don’t really have much real-world experience with live action role playing games (or that phrase an oxymoron), but I do enjoy game mechanics and I hate doing my chores.

For the truly uninitiated who may have never even played a tabletop or MMO(RPG), here’s a brief video as a reference point to LARPs:

I’m fairly certain that clip inspired a good portion of the movie Role Models, but I can’t be totally sure.

Most of us probably don’t have the extemporaneous acting skills, free time or foam weaponry fabrication (smithing?) skills to participate in a LARP session but we love playing casual games on our phones and on Facebook.

A couple of posts this week by Jeff Hilimire and Thomas Strickland – mainly on the topics of location-awareness and technology’s place in place-based transactions got me thinking along a parallel path: gaming.

One of the hallmarks of most of the current crop of time-wasters (everything from check-in apps of various stripes, to FarmVille to even Twitter itself) are achievements. They take many forms: badges, buttons, mayorships, stars and even virtual goods and cash. But they share the feature of rewarding certain behaviors and actions with the acquisition of “flair” no matter how fleeting or ephemeral.

This idea of “the gameification of everything” has been rolling around in my head for months, since I first saw Kottke’s blog post, saw Jesse Schell’s DICE talk and heard about Jane McGonigal’s “SuperBetter” post-concussion ARG.

Here’s a recent video of a talk Jane gave in RE: SuperBetter:

These things may not seem related to why (or why not) technologies like Twitter or Foursquare or GetGlue ultimately survive, but they definitely have taught me that, as social animals, one need we have that exists right alongside this pure need to be social and share, is a desire to play, to have fun and to be rewarded in some way for our accomplishments. It starts with “tag” and moves to chess and now it’s XBOX Live and – some would argue – things like Gowalla and Miso.

But what I would argue (finally!) that “stand alone” experiences will never go away because, although most of the current crop of apps are about the “social”, you have to consider the personal, singular effects that these experiences have on the users/players who interact with them.

Do I think Foursquare will be around in 2 years? No.
Do I think Twitter will be around in 5 years? No.
Do I think Farmville will be around in 10 years? Yes.

Games are different and the introduction of game mechanics (and game-like risks & rewards) changes the math of what I’d think of as purely “social media” implementations.

What I’m most interested in (currently) are alternate reality games, social games and game-like constructs that help educate, inform and get things done. Two excellent examples, the upcoming Epic Win App and the Chore Wars RPG. The former is a GTD app/game for smartphones and the latter is an RPG framework for familial household duties. Fun AND good for you!

It’s these kinds of experiences – fun first – that I think point the way for future endeavors. You’ll always have loyalty-card-like systems (WeReward, Foursquare) but how about a “game” that gives me credit/points/something for calling my brother or working out regularly or giving an awesome presentation. One could argue that there are already portions of this functionality in other apps, but maybe I’ve just argued myself back around to this concept of pervasiveness that Jeff & Thomas put much more eloquently than I have thus far.

And while I think some if not most of the social technology and sites we have today will be gone in the near future, I think games/gaming are here to stay. The rub will be how does an activity I take in a game affect the real world? Donations to Haiti via Farmville is one way. Or how does an action I take upon entering a store or making a purchase or doing something here and now affect the game world on a server in China?

In the end, my post title is pretty meaningless given the current state of LARPs and ARGs. What I want is a better world (ha!) where I can snap a picture of the building I’m in or a QR code to update my game status for points that influence my fitness regimen or my diet and that tie back in to my game console, my TV and my running shoes. Like PerplexCity if had been played via phones. Or something like that. Maybe even like UGA’s Personal Media / Public Good projects.

It’s late and I’ve rambled on long enough. My ultimately-buried lede: while passivity is the logical outcome for all things social, active participation and outright gaming also have a long history and aren’t going anywhere anytime soon The fun begins when the games activate socially and the social activity you take without thinking about it affects your game.

Game on!

Oft times I pronounce Often wrong
Jun 8th, 2010 by Seth

Consider the following pairs of words for a moment.
Roll them over your tongue and maybe even say them out loud a few times.
It’s OK. You’re cubicle farm buddies won’t notice (too much).

Oft/Soft
Often/Soften

If you’re like me (and, really, you should be) you pronounced the ‘t’ in Oft & Soft and dropped it in Often & Soften.
Right?
Right.

Based on the pronunciation of my wife and daughter, only Soften deserves the dropped ‘t’; Often is pronounced ‘OFF-TEN’ or so they say.

Being the diligent blogger that I am (natch) I took to the internet.

Turns out we’re all right:

The definitive answer was unearthed by a fellow blogger just a few weeks ago, via Dictionary.com:

During the 15th century English experienced a widespread loss of certain consonant sounds within consonant clusters, as the (d) in handsome and handkerchief, the (p) in consumption and raspberry, and the (t) in chestnut and often. In this way the consonant clusters were simplified and made easier to articulate. With the rise of public education and literacy and, consequently, people’s awareness of spelling in the 19th century, sounds that had become silent sometimes were restored, as is the case with the t in often, which is now frequently pronounced. In other similar words, such as soften and listen, the t generally remains silent.

So dropped consonant clusters have been around for a long time (in English) but some of those sounds have crept back in to spoken usage with the advent of more literate (if not educated) readers. Got it.

I can see how this would happen but I’d hasten (get it?) to pronounce all those pesky ‘t’s all the time. It would get tedious (groan).

You wouldn’t say LIS-TEN or FAS-TEN, so don’t say OFF-TEN. OK, kiddies?

One brief pronunciation clarification: I do find myself shortening the second syllable in these types of words to just a nasal consonant ‘n’ [n].
Like off’n.
Never like orphan.
;-)

Enjoy your Tuesday!

Separated At Birth: Sasha Alexander & Jessica Capshaw
Jun 7th, 2010 by Seth

I’ll cop to being a co-viewer of Grey’s Anatomy (mostly at the behest of my wife, Jenn) but it is an entertaining show.

While the music used to be a lot better, and there have certainly been more cringe-inducing, shark-jumping moments as the melodrama has wound its way through 6 seasons (and a spin-off), I do enjoy seeing a new cast of characters joining the ensemble every season.

Jenn & I were also fairly devout viewers (fans is too strong a term) of Dawson’s Creek. Early WB shows were like Crack and Dawson & Company were the biggest pushers. This explains my still-lingering attraction to Joey Potter (aka Mrs. Tom Cruise, Katie Holmes).

One of the better characters in that series was Gretchen Witter played by Sasha Alexander. She was a good older sister counterpoint to the delinquent Pacey and was a nice non-Joey love interest for Dawson.

Ok. I’m far to familiar and invested in the fictional lives of the people in the Dawson-verse. Backing away from the keyboard now.

Anyhow, I just figured that Grey’s Arizona (Jessica Capshaw) and Dawson’s Gretchen (Sasha Alexander) looked (and sounded) very similar.

Hence the post.

YMMV.

Details below.

  Sasha Alexander Jessica Capshaw
 
Sasha Alexander

Sasha Alexander

Jessica Capshaw

Jessica Capshaw

 
Sasha Alexander smirking

Sasha Alexander

Jessica Capshaw smirking

Jessica Capshaw

Date of Birth May 17, 1973 August 9, 1976
Hair Wavy Curly
Height 5′ 7″ 5′ 5″
Television Drama Dawson’s Creek, where her character slept with Dawson (even though she played his best friend’s older sister). Grey’s Anatomy, where she plays the lesbian lover of Callie Torres

Happy Monday!

Full Disclosure: Sasha Alexander stars in the new TNT Series Rizzoli & Isles (premiering July 12th). Since I work for TNT I figured I’d share.

Lost Bits
Jun 4th, 2010 by Seth

I can’t quit Lost even though it’s all over.

Last night I even mentioned to Jenn that all we’ll ever have of Lost from now on is “Previously on Lost” and that got me more than a bit depressed.

Luckily, fans and haters alike are still busy dissecting what happened and making cool stuff.

To whit, I have a few links to share for Tuesday to help get you through your own withdrawals:

Until next post (as there is no next week).

Also:

What Vincent Dreamt

What Vincent Dreamt

Happy Belated Towel Day!
May 28th, 2010 by Seth

I’m woefully late to this year’s Towel Day, but I hope the Friday-afternoon-before-a-holiday-weekend-list-of-links finds you well (and carrying a towel).

  • Towel Day Dot Org
  • The official headquarters.

  • How to Stop Worrying and Learn to Love the Internet
  • An essay by the late, great Douglas Adams, whose passing inspired Towel Day.

    Kottke had this money quote a few weeks back:

    What should concern us is not that we can’t take what we read on the internet on trust — of course you can’t, it’s just people talking — but that we ever got into the dangerous habit of believing what we read in the newspapers or saw on the TV — a mistake that no one who has met an actual journalist would ever make. One of the most important things you learn from the internet is that there is no ‘them’ out there. It’s just an awful lot of ‘us’.

  • DON’T PANIC and CARRY A TOWEL
  • Wisdom from The Hitchhiker’s Guide to the Galaxy married to English WWII-era propaganda equals a shirt I need to own.

    [Via TCritic]

Enjoy the long weekend.

Stay safe.
Don’t Panic.
Carry A Towel.

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© Copyleft Seth Miller. All views expressed are solely mine and not necesarily those of my employer.